using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureWing_ICC")]
	public class AdventureWing_ICC : AdventureWing
	{
		public NestedPrefab m_bigChestContainer => method_3<NestedPrefab>("m_bigChestContainer");

		public int m_chestVariation => method_2<int>("m_chestVariation");

		public AdventureWingRewardsChest_ICC m_WingRewardsChest => method_3<AdventureWingRewardsChest_ICC>("m_WingRewardsChest");

		public AdventureWing_ICC(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureWing_ICC(IntPtr address)
			: this(address, "AdventureWing_ICC")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}
	}
}
